This is turn-limited version of Allied WWII Invasion of Japan 1945, a strategy game set on the Pacific theater during the Second World War. This was a planned operation that was not carried out.
This scenario covers Operation Olympic (landing on Kyushu), which was the first part of Operation Downfall (Invasion of Japan).
In this campaign you are in command of the US amphibious force tasked with seizing Kyushu - the southernmost of the Japanese home islands - to set the stage for the second stage of the Operation Downfall. The geography of Japan has forced the Allies to choose a predictable strategy, and the Japanese have set up their fanatical forces very well to take on the American onslaught. To defend Kyushu Japan is planning to throw in most of their troops, as well as huge number of civilian fighting units and what's left of their naval might. The fact that Japan is starting to run low on supplies is counterbalanced by the extreme supply distances Allies has to deal with, not forgetting kamikaze planes and midget submarines.
Get the full version from the store
Request Call-for-Support replaces Loot action
Accuracy: Artillery/airforce can spend MPs to prepare for the next barrage/sortie that will be more effective
Setting: Scattered Units marked with symbols
Setting: Alter how strongly hexagon grid is drawn
Revamped movement arrows
Rear area units with multiple MPs don't leave movement arrows
Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
HOF cleanup