Nes looking Beat 'em up RPG with a heavyweight mechanics.
- Start the configuration of stats (Str, Dex, Vit) depend on your strategy
- Without determined classes
- Items with random stats
- Ability to trade with anyone at your side
- Random items drop, with 100% rate of drop item what you saw in NPC inventory
- NPC can pick up items
- Friendly fire, NPC can fight with each other and can kill each other
- NPC with different sides attack each other
- Strong skill system, skills can be active, passive, buff-type, passive with a trigger. Depend on skill type it can have duration time, cooldown time, consume stamina.
- All players have stats params (Str, Dex, Vit) that affect damage, attack speed, move speed, hp and stamina, recovery ability and other.
- The relation between current stamina and move speed, attack speed. Less stamina – more slowly movement and attack speed.
- Random quest system, any NPC in your side can give you a quest. The quest can be failed. The quest can be canceled.
- Without any sort of microtransaction inside game due to my own politics for now and for future
save and load player progress (quests doesn't save)