Kombat X Fatalities Fighters

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기술

Kombat X Fatalities Fighters styled in a 2D fighting fashion with punch, low punch.
The first two of them were played in the arcades with a joystick and five buttons: high punch, low punch, high kick, low kick, and block. It updates added a sixth run button. Characters in the early Kombat X Fatalities Fighters games play virtually identically to one another, with the only major differences being their special moves
The characters would have three fighting styles per character: two unarmed styles, and one weapon style. Few exceptions to this arose in Kombat: Armageddon, such as monster-like boss characters like Moloch and Onaga who would have only one fighting style. While most of the styles used in the series are based on real martial arts, some are entirely fictitious. Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms
For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters. Kombat X vs. DC Universe dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves, but some characters still use multiple fighting styles. Returned to a single 2D fighting plane although characters are rendered in 3D, each of four buttons on the game controller represents an attack linked to a corresponding limb.
Represents the difference in philosophy. Fatality Fighters when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. Whereas in Kombat X the fighting and playing is just a pathway to get to the result – it's the Fatality you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.

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업데이트 날짜:

현재 버전: 1.2

필요한 Android 버전: Android 4.0.3 or later

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