Relative Benchmark icon

Relative Benchmark

3.0.85 for Android
3.6 | 10,000+ Installs | Reviews

RelativeGames

⚠️ You need 9Apps App to install .XAPK File. How to install XAPK?

Description of Relative Benchmark

Relative Benchmark will test your mobile GPU to see if it is able to render a console-like game. The CPU capabilities won't matter at all, but will be considered in a future update. The benchmark consists of an animation filled with post processing effects like Depth of Field, God Rays, Screen Space Ambient Occlusion and also features Smooth Shadows, Antialiasing, Anisotropic Filtering, real time Reflections and Refractions. The scene it renders has approximately 22 Milion polygons with about 1M polygons in view. The terrain shader uses 14 texture units to see how well your GPU handles multi texture fetches per pixel.
You can now view your GPUs OpenGL ES 2/3 Extensions (tapping an OES/EXT/NV extension links to its documentation page), anisotropic filtering and antialiasing values, pixel shader float precision, and OpenGL ES 3 capabilities (max uniform blocks, max texture array layers, max binary shader formats). Also, it's the only benchmark that can run at 4K resolution (3840x2160) if your GPU supports it.
Navigation inside the scene is now free, try it out ! (You can move by touching/dragging the left and right side of the screen)
Some of the features in the benchmark have levels (Low/Medium/High) whenever possible. Here's how they differ :
DOF - Low ( 7x7 kernel, ) High (15x15 kernel, effectively 4 times more operations)
Shadows - Low (1024x1024 shadow map with a smooth filter of 3x3 ) Med ( MaxTextureSize /2 with 5x5 kernel ) High ( MaxTextureSize with 7x7 kernel )
SSAO - Low ( 1/4 Res ) High ( 1/2 Res, 4x heavier on processing )
For comparison purposes always use the low setting for backwards compatibility with previous submitted scores.
BIG NOTE :
- This benchmark now requires OpenGL ES 3.0
If you're seeing a much lower than expected performance, here are some general guidelines for improving overall performance in Android :
- turn off antiviruses (on low end devices it matters a lot)
- close all apps from the task manager (apps can run even if they are in the background)
- restart your device ( this forces most background apps and services to stop)
- let the device cool off if it feels hot (you don't need to shut it down for this, just leave it in sleep mode)
- then run Relative Benchmark

Information

  • Category:
    Tools
  • Latest Version:
    3.0.85
  • Updated:
    2019-08-25
  • File size:
    113.0MB
  • Requirements:
    Android 4.3 or later
  • Developer:
    RelativeGames
  • ID:
    com.re3.benchmark
  • Available on:
  • Relative Benchmark
    Relative Benchmark 2.5.70
    28.4MB
    2017-02-07
    APK
    Picture
Reviews
  • avatar
    What you see is pretty garbage there needs to be a visual overhaul in how the graphics benchmark looks. Hell the old version of this with active tesselation looked far better and ran infinitely better than this seemingly same quality of graphics just with added bump mapping which doesn't equal the ten fold drop in performance. Comparing this to a more well established benchmarking application such as 3D marks slingshot there is zero comparison in what translates to actual performance use case.
    2019-10-29 05:04
  • avatar
    First used this back in 2011 on my iphone 4. have used it ever since and the song that is used (a piano version of the FF VII main theme) is now one of my favorite songs lol.
    2019-07-15 12:36
  • avatar
    UI: It should have a button to Hide or unhide. and keep the fps (frames per second) on screen all the time for testing & research purposes. Only
    2018-04-03 01:56
  • avatar
    I've seen this ∆ so many times.
    2016-11-23 05:07
  • avatar
    Turd
    2016-02-19 03:51
  • avatar
    The review has some jagged edges, Pooh don't mind them, not antialiased
    2015-08-16 07:33